Homeland // 09
Aniimo Homeland Guide
Unlocking it at level 20, all ten facilities, the farming-to-crafting production lines, assigning Aniimo to work, orders, RV customization, and what it feeds in your progression economy. Most base systems are decoration-first. Aniimo's Homeland is the opposite — it's a passive production engine that manufactures the exact consumables you'd otherwise buy: Aniipods, growth items, upgrade materials. Players who never touch it quietly spend Glimmer and Credits on what their own base could be making for free.
- unlock level
- 20
- unlock level
- facilities
- 10
- facilities
- Glimmer needed
- 0
- Glimmer needed
Unlock & Role // 01
What the Homeland Is: Unlock and Role
How to Unlock It: Level 20 and the Wondrous RV Quest
Step 01
Reach level 20
Step 02
Complete the Welcome Home mission
Step 03
Finish Prologue: The Wondrous RV
Step 04
Act 1: Together with Aniimo opens the rest
The Homeland unlocks at level 20, but level alone isn't enough — you also have to complete the Welcome Home mission. From the main menu, open the Log, go to the Quests tab, and track Prologue: The Wondrous RV to start the introduction. Finishing that prologue grants you the RV and the Homeland; the following quest, Act 1: Together with Aniimo, opens the rest of the facilities. It's a short chain — do it as soon as you hit 20, because every day you wait is a day of free production lost.
Ten Facilities in One System
The Homeland is not one building; it's a bundle of ten activities, and the game fronts them to you as the facility list:
01
Farming
Grow crops and harvest resources.
02
Resource Gathering
Produce materials like wood and minerals.
03
Material Processing
Turn gathered resources into processed materials.
04
Item Production
Craft items such as Aniipods and growth items.
05
Aniimo Management
Assign creatures to work at different facilities.
06
Orders
Complete requests in exchange for rewards.
07
Storage
Hold crops, materials, seeds, and finished products.
08
Furniture
Buy and place furniture and decorations.
09
RV
Upgrade and customize your RV.
10
Egg Hatching
Use the Hatchinator to incubate eggs.
Most of these center on one loop: gather resources to make the upgrade materials your Aniimo need, then customize your RV with the profits.
The RV: Entry Point and Customizable Core
You access all of this through the RV — the same RV Park buildings you see marked on the world map. Entering the RV is how you reach the interior decoration and the farming interface, and the RV itself is an upgradable, customizable object that grows alongside your base. Think of the RV as both the door and the trophy case: production happens around it, and the customization lives on it.
Production // 02
Farming and Production: The Main Production Lines
Farming: Grow Crops, Harvest Resources
Farming is the most literal line: plant crops, wait, harvest resources. It's the renewable baseline that feeds everything else — the seeds and specific crop list aren't fully published yet, but the loop is clear and it's the daily stable source that keeps your material bins from running dry.
The Production Chain: Gather → Process → Craft
The real value sits in the three-step chain:
01
Resource Gathering
Facilities produce base materials (wood, minerals, and similar).
02
Material Processing
Those raw resources are converted into processed materials.
03
Item Production
The payoff: crafted items include Aniipods and growth items, the exact consumables you'd otherwise spend Glimmer or Credits on.
This is the sentence to remember: your Homeland can manufacture the capture balls and EXP items you use every day. A running production chain is effectively a discount on every Aniipod and Growth item you'd otherwise buy.
Production Buildings
The specific facility buildings and their efficiency tiers aren't documented in detail yet — early coverage names a few (a carousel-style mill among them), but the full building list and unlock order are still being mapped. What's confirmed is the loop itself and the fact that the four production activities exist as separate facilities. Build toward the chain rather than any single building.
Workforce // 03
Assigning Aniimo: Your Workforce
Put Creatures to Work
The Homeland doesn't run itself — the Aniimo Management facility lets you assign creatures from your storage to work at different facilities. This is the clever part: the same creatures that fight in your teams double as your workforce when they're not in the party. Decide which of your stored creatures to put on production duty (and which to keep available for capture or training), since a creature assigned to the base is one that isn't in your active teams.
They Get Sick if Neglected
Here's the operating cost: creatures get sick if you don't feed or care for them for too long, and a sick worker stops producing. The Homeland isn't fire-and-forget — you need to check in, feed your assigned creatures, and keep them from falling ill. The payoff for the routine is that production stays running; the cost is that you can't set the base and forget it for a week.
Orders & Storage // 04
Orders and Storage: Turning Output Into Value
Orders: Complete Requests for Rewards
Orders are the exit valve — requests you complete in exchange for rewards. This is how the Homeland's output converts back into usable progression value beyond direct materials: fulfill the requests the game asks for and the rewards come back to you. Order types and their exact reward tables are still being documented, but treat the orders board as the thing to keep an eye on whenever you log in.
Storage: Manage Your Materials
Storage holds everything the base produces — crops, materials, seeds, and finished items — so it's the buffer between your production lines and your spending. Keeping storage organized matters more than it sounds, because a full bin quietly stops the corresponding line. Empty it into orders, crafting, or your own Aniimo upgrades rather than letting it sit.
Customization // 05
Building and Decorating: RV Customization
Furniture: Buy and Place
Once production is running, the furniture system lets you buy and place decorations in and around the RV. It's the cosmetic layer of the Homeland — pure look, no stat value — so it's the thing to spend spare currency on after the production facilities are healthy, not before. If you're weighing furniture against an upgrade, the upgrade wins.
Upgrading the RV
The RV itself is upgradable: investing in it expands and customizes your base's centerpiece. Upgrade tiers and their exact material costs aren't published yet, but the pattern is consistent with the rest of the system — RV upgrades consume the very materials your base produces, which is the loop closing on itself.
Economy Role // 06
The Homeland in Your Progression Economy
A Passive Source of Upgrade Materials
The Homeland's whole purpose in the bigger picture is to feed your Aniimo upgrades. Its resource lines produce the upgrade materials you'd otherwise farm or buy, and its item production makes consumables like Aniipods and growth items in-house. For free-to-play accounts especially, that's a real chunk of the economy: less Glimmer spent on consumables, less time farming materials, more of both going toward actual progress. If you're playing without spending, the Homeland is one of your biggest multipliers — unlock it, keep it fed, and let it work while you're out catching.
Hatching Eggs at Home
The Homeland also includes a Hatchinator for incubating eggs, so it doubles as your egg-hatching station alongside the Outpost version. Any eggs you collect from the wild or Egg Heist can be set to hatch here, which makes the base a one-stop shop for the collection side of the game too.
Mistakes // 07
Common Mistakes to Avoid
01
Putting off the unlock.
The moment you hit level 20, do the Welcome Home chain — every missed day is lost free production.
02
Never assigning creatures.
Facilities sit idle without a workforce; assign from storage as soon as you can.
03
Letting workers get sick.
A neglected, unfed creature stops producing. Check in and feed them daily.
04
Ignoring the production chain.
Raw resources sitting in storage do nothing — process and craft them into Aniipods and growth items.
05
Buying consumables you could craft.
If your base can make Aniipods, don't spend Glimmer on them.
06
Decorating before producing.
Furniture is cosmetic; production pays. Build the lines first.
07
Forgetting the orders board.
It's the conversion valve — check it every login.
FAQ // 08
FAQ
01How do I unlock the Homeland?
Reach level 20, complete the Welcome Home mission, then finish Prologue: The Wondrous RV. Act 1 opens the remaining facilities.
02What is the Homeland?
A base system of ten facilities — farming, resource gathering, material processing, item production, Aniimo management, orders, storage, furniture, RV upgrades, and egg hatching — built around passive production.
03What's the difference between the RV and the Homeland?
The RV is the entry point and the customizable core; the Homeland is the full facility system you access through it.
04What can the Homeland produce?
Crops and resources from farming, processed materials, and crafted items including Aniipods and growth items.
05How do creatures work at the base?
Use the Aniimo Management facility to assign creatures from storage to work at different facilities. They can't be in your active teams while assigned.
06Do base creatures need care?
Yes — they get sick if you don't feed or care for them for too long, and a sick creature stops producing.
07Is the Homeland worth it?
Yes — it's a passive source of upgrade materials and consumables, especially valuable for free-to-play accounts. The production pays for itself.
08Can I hatch eggs at home?
Yes — the Homeland has a Hatchinator, working like the Outpost one.
09Should I buy furniture or upgrade production?
Production first. Furniture is purely cosmetic; upgrades and the production lines compound.